A downloadable supplement

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Craft exciting hoards with this random generator! Roll up magical weapons, armor, coins, and oddities. Includes tables for gems, art, and special interests to spark adventure. Quickly build troves to reward bold heroes or guard vile villains.

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorDungeon Masterpiece - Baron de Ropp

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Click download now to get access to the following files:

DungeonMasterpieceTreasureGenerator_Beta_0.1.pdf 89 kB

Comments

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I really liked your content until I saw that you use AI generated "art" instead of human made art for your itch thumbnails / cover art. There is really no excuse for it when there is plenty of free to use fantasy art; and if you're willing to use AI for art it calls into question whether you may be using it for your writing and video scripting. 

Please strive to do better and respect real artists instead of using AI that has stolen their art and filed the serial number off. 

Love the generator, great content in generell. The spell focus entry leaves me slightly confused since there is no mention of it after the initial roll table. Is it a wizardish bauble thingy with static enchantments or maybe a more like a wand/limited uses thingy?


That said, love the consumables roll table soooo much because it challenges and supports me to weave the item into the adventures/campaigns narrative and i can give my players more lore/story to explore.

I love this implementation of randomly creating unique items with fitting names! As a DM, I would be less worried about freak results if Bonus Variables (BV) were calculated using d4s rather than d6s. To compensate for an increased chance of rolling a 1, the BV rolls could just follow the four tiers of play, i.e. levels 1-4 (4d4, keep lowest), 5-10 (3d4, keep lowest), 11-16 (2d4, keep lowest), and 17-20 (1d4). +4 to attack rolls  is already higher than any official 5e weapon. On that note, is 81-82 Silver supposed to mean "+BV to Attack Rolls" (like 87-88 Mithril)?

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I'm confused about the treasure with gold table, it says "D12" but shows a table that's 1 - 16, should it be 2d8 and 2- 16? Or am I just missing something?

(+1)

Oops! It’s prolly a typo. I’ll fix it at some point today and reupload. Thanks for pointing it out.

(2 edits)

Changing the entries of "Treasure with Gold" to match those for "Treasure Without Gold", it would fit the d12 nicely and only yield gold half of the time (i.e., replacing the first column with the third column, then deleting the third column that would then be redundant).
If you update this table (or even pass it on to a graphic designer), please consider my suggestions in my original comment. Also, results 00-99 of the "Attribute and Descriptors" table ought to be "Roll two leading descriptors" and "Roll two trailing descriptors".